• Breaking News

    Thursday, April 16, 2020

    Broken Lines Broken Lines - Now in available in Chinese

    Broken Lines Broken Lines - Now in available in Chinese


    Broken Lines - Now in available in Chinese

    Posted: 16 Apr 2020 05:07 PM PDT

    Fans of Broken Lines,

    It is with great pleasure that we can announce to you that we have completed translating the game to Simplified Chinese.

    Important Dates and Information
    • On April 17th, 8am Beijing Time we will update Broken Lines to add in Simplified Chinese support.


    We look forward to opening our game to the Chinese gaming community and hope that you will enjoy playing Broken Lines!

    Broken Lines Content Update - Customization

    Posted: 16 Apr 2020 05:07 PM PDT

    Good news everyone,

    The first major Broken Lines update is here, bringing you the ability to customize your game the way that you see fit. What's more, we've also worked on the balancing from our end, fixed a handful of bugs, and added in the Chinese (Simplified) translation of the game!

    To learn what we've changed, added, and fixed, please see the update patch notes this post.

    The Request
    Since the launch of our game, one of the most popular requests has been for us to allow you (our players) to customize your game by letting you name the characters, change the power of the weapons, and so on.

    At first, we did explore adding in full modding support, however, due to technical limitations (we'd have to essentially re-code the entire game) that was not possible. So we went with the next best thing - letting you edit the game databases (via the XML files) to put in custom values for, well just about anything!

    Special thanks goes out to our devs who were porting the game to the Nintendo Switch for finding this solution.

    Customization - What is it?
    We weren't kidding when we said that you could customize just about anything. As the XML files are not hidden/obfuscated in any way, you will now be able to change the core values and names for:

    • Weapons and Items
      Name, Price, Type, Usage, All Stats.

    • Soldiers
      Name, Portrait, All Stats, Starting Traits and Hidden Traits.

    • Enemies
      Name, AI Type, Weapons, Extra Equipment, Abilities, All Stats

    • Abilities, Traits, and Status Effects
      Usage count, Type, Duration, All Stats

    • Campaign Structure
      Starting rooster, Starting inventory, Abilities and Resources, When the shop appears, Random events, Accessible levels.

    • Shop
      Content and price multiplier of different categories

    • Events
      Content of all events

    • Levels
      Name, Description, Texts, Composure loss on retry, Level Evaluation, Level Rewards, Abilities awarded on completion.

    • Texts
      All text in the game including UI text, item and ability description, event texts, soldier comments, and so on.

    Important Information
    Customizing the game will be fun, however, there are a few things that you need to be aware of.

    1. When customizing the game, you will not be able to unlock any new achievements.
    2. Customization overwrites the game's normal files. Therefore, we recommend that you back up all files before changing anything.
    3. In case something really goes wrong, you can reset everything back to normal by using the "verify your local cache" option from steam.
    4. Customizing the game may potentially create bugs, especially if you change 'too much".

      An example of this would be if you change specific events that take place within a level. This may result in the game getting stuck if the level progression depends on a character being present/alive.

    5. Please note that though we will try to help with any potential bugs, there may be situations where we cannot help you due to bugs that arise from your specific customizations.

    So, do you want to learn how to customize your game? Check out our guide here.

    We hope that you will enjoy this update and we cannot wait to see what sort of customizations you will add to the game!

    - Your Broken Lines Team!

    Broken Lines v1.0.3 Patchnotes

    Posted: 16 Apr 2020 05:06 PM PDT

    New Features
    • Chinese Localization has been added to the game
    • Suppression will now be better explained in the bootcamps
    • Customization support has been added to the game
    • All of our databases have been opened up for editing - making it possible to customize the game
    • Supplies in Izkors shop will now always cost the same
    • Most of the bolt-action rifles have had their accuracy and damage slightly improved
    • (Mauser 98 and Mosin-Nagant, both non-scoped and scoped variants)
    • Shadows in all of the levels have been rebaked to fix various lighting issues and improve the visual quality
    • Checkpoint loading time has been reduced

    Bug Fixes
    • Characters would sometimes get stuck in/behind cover
    • Knocked down characters sometimes had their target icons positioned weirdly
    • Certain types of cover would not display the correct destruction particles when destroyed
    • Russian players would not be able to load certain levels
    • Walls in Strength/Mischief (levels) could be fired through
    • Controller focus could be lost when ending a level while opening the combat log
    • Certain tooltip labels were not localized correctly
    • "Checkpoint reached text" is now localized correctly
    • Certain levels would not complete correctly if too many soldiers had died
    • Ability targetting would sometimes glitch out when used inside houses
    • Some objects would flicker slightly when zooming in and out
    • Scrolling in the combat log would zoom the game view
    • ToggleUI would show as "Label" in the keybind settings
    • Hailey's death event would not trigger due to strict event requirements
    • Some empty/mixed up tooltips texts have been fixed

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